Click or drag to resize
Ab4d.SharpEngine logo

CoordinateSystems Enumeration

CoordinateSystems defines the possible coordinate systems that can be used in Ab4d.SharpEngine. The coordinate system can be changed by the SetCoordinateSystem(CoordinateSystems) method. The default coordinate system is YUpRightHanded. CAD applications usually use ZUpRightHanded coordinate system.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public enum CoordinateSystems
Members
Member nameValueDescription
YUpRightHanded0 The default coordinate system with Y axis up, X axis to the right and Z axis out of the screen. This coordinate system is also used in WPF 3D, Ab3d.PowerToys, Ab3d.DXEngine, OpenGL and Maya.
YUpLeftHanded1 Y axis up, X axis to the right and Z axis into the screen. This coordinate system is used in DirectX and Unity.
ZUpRightHanded2 Standard CAD coordinate system with Z axis up, X axis to the right and Y axis into the screen. This coordinate system is used in most CAD applications, 3D Studio Max and Blender.
ZUpLeftHanded3 Z axis up, X axis to the right and Y axis out of the screen. This coordinate system is used in Unreal engine.
See Also