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CoordinateSystems Enumeration

CoordinateSystems defines the possible coordinate systems that can be used in Ab4d.SharpEngine. The coordinate system can be changed by the SetCoordinateSystem(CoordinateSystems) method. The default coordinate system is YUpRightHanded. CAD applications usually use ZUpRightHanded coordinate system.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public enum CoordinateSystems
Members
Member nameValueDescription
YUpRightHanded0 The default coordinate system with Y axis up, X axis to the right and Z axis out of the screen. This coordinate system is also used in WPF 3D, Ab3d.PowerToys, Ab3d.DXEngine, OpenGL and Maya.
YUpLeftHanded1 Y axis up, X axis to the right and Z axis into the screen. This coordinate system is used in DirectX and Unity.
ZUpRightHanded2 Standard CAD coordinate system with Z axis up, X axis to the right and Y axis into the screen. This coordinate system is used in most CAD applications, 3D Studio Max and Blender.
ZUpLeftHanded3 Z axis up, X axis to the right and Y axis out of the screen. This coordinate system is used in Unreal engine.
Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Common.CoordinateSystems"]

See Also