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CoordinateSystems Enumeration |
CoordinateSystems defines the possible coordinate systems that can be used in Ab4d.SharpEngine.
The coordinate system can be changed by the
SetCoordinateSystem(CoordinateSystems) method.
The default coordinate system is
YUpRightHanded.
CAD applications usually use
ZUpRightHanded coordinate system.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic enum CoordinateSystems
MembersMember name | Value | Description |
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YUpRightHanded | 0 |
The default coordinate system with Y axis up, X axis to the right and Z axis out of the screen.
This coordinate system is also used in WPF 3D, Ab3d.PowerToys, Ab3d.DXEngine, OpenGL and Maya.
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YUpLeftHanded | 1 |
Y axis up, X axis to the right and Z axis into the screen.
This coordinate system is used in DirectX and Unity.
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ZUpRightHanded | 2 |
Standard CAD coordinate system with Z axis up, X axis to the right and Y axis into the screen.
This coordinate system is used in most CAD applications, 3D Studio Max and Blender.
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ZUpLeftHanded | 3 |
Z axis up, X axis to the right and Y axis out of the screen.
This coordinate system is used in Unreal engine.
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Remarks[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Common.CoordinateSystems"]
See Also