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SceneOverlayRenderingLayer Property

Gets a RenderingLayer that is rendered last. Objects in this layer are not sorted and are rendered in the same order as they are added to the layer. To render objects in this rendering layer always on top of objects from previous rendering layers, set the ClearDepthStencilBufferBeforeRendering to true. This will clear the depth buffer and will render all objects in the OverlayRenderingLayer on top of all previously rendered objects (regardless of their depth compared to previously rendered objects).

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public RenderingLayer? OverlayRenderingLayer { get; }

Property Value

RenderingLayer
See Also