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SceneForegroundRenderingLayer Property

Gets a RenderingLayer that is rendered after standard GeometryRenderingLayer but before TransparentRenderingLayer. Objects in this layer are not sorted and are rendered in the same order as they are added to the layer.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public RenderingLayer? ForegroundRenderingLayer { get; }

Property Value

RenderingLayer
See Also