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SceneForegroundRenderingLayer Property

Gets a RenderingLayer that is rendered after standard GeometryRenderingLayer but before TransparentRenderingLayer. Objects in this layer are not sorted and are rendered in the same order as they are added to the layer.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public RenderingLayer? ForegroundRenderingLayer { get; }

Property Value

RenderingLayer
See Also