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SceneComplexGeometryRenderingLayer Property |
Gets a RenderingLayer that contains opaque and very complex 3D objects that are expected to take a lot of GPU time to render and should therefore start rendering as soon as possible.
Usually this layer contains instanced objects, big point cloud objects or standard objects with many triangles.
Objects in this layer are not sorted and are rendered in the main thread (no multi-threading rendering) and in the same order as they are added to the layer.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic RenderingLayer? ComplexGeometryRenderingLayer { get; }
Property Value
RenderingLayer[Missing <value> documentation for "P:Ab4d.SharpEngine.Scene.ComplexGeometryRenderingLayer"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Scene.ComplexGeometryRenderingLayer"]
See Also