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RenderingLayerClearDepthStencilBufferBeforeRendering Property

When set to true, then DepthStencil buffer is cleared before rendering object in this rendering queue. When this rendering queue does not have any object, then DepthStencil buffer is not cleared. This may be used for OverlayRenderingLayer so that object in that rendering queue will always be rendered on top of all other objects.

Namespace: Ab4d.SharpEngine.RenderingLayers
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public bool ClearDepthStencilBufferBeforeRendering { get; set; }

Property Value

Boolean
See Also