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RenderingLayerClearDepthStencilBufferAfterRendering Property |
When set to true, then DepthStencil buffer is cleared after rendering object in this rendering queue.
When this rendering queue does not have any object, then DepthStencil buffer is not cleared.
This may be used for
BackgroundRenderingLayer so that object in that rendering queue will always be rendered behind any other objects.
Namespace: Ab4d.SharpEngine.RenderingLayersAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public bool ClearDepthStencilBufferAfterRendering { get; set; }
Property Value
BooleanSee Also