Rendering |
The RenderingLayer type exposes the following members.
Name | Description | |
---|---|---|
AllowedEffectType | When not null it prevents adding RenderingItems with other effect type to this RenderingLayer. | |
ClearDepthStencilBufferAfterRendering | When set to true, then DepthStencil buffer is cleared after rendering object in this rendering queue. When this rendering queue does not have any object, then DepthStencil buffer is not cleared. This may be used for BackgroundRenderingLayer so that object in that rendering queue will always be rendered behind any other objects. | |
ClearDepthStencilBufferBeforeRendering | When set to true, then DepthStencil buffer is cleared before rendering object in this rendering queue. When this rendering queue does not have any object, then DepthStencil buffer is not cleared. This may be used for OverlayRenderingLayer so that object in that rendering queue will always be rendered on top of all other objects. | |
Count | Count of RenderingItem objects used by this RenderingLayer | |
IsDisposed | True if this RenderingLayer was disposed | |
IsRenderingEnabled | Gets or sets a Boolean that specifies if the objects in this rendering layer are rendered (true by default). | |
Item | Gets a RenderingItem with the specified index | |
ParentScene | Gets the Scene where this RenderingLayer is used. This value is set when the RenderingLayer is added to the Scene. When null, then this RenderingLayer was not yet added to the Scene or was removed from the Scene. | |
SceneViewSpecific | When not null, then the RenderingItems in this RenderingLayout are rendered only when the specified SceneView is rendered (and not for other SceneViews). |