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RenderingLayerCustomViewport Property

When not null, then the specified Viewport is used to render RenderingItems in this RenderingLayout. By default, the X, Y, Width and Height values are specified in absolute units (without super-sampling). This can be changed by setting IsCustomViewportInRelativeValues to true. The MinDepth and MaxDepth are always in relative units (from 0 to 1).

Namespace: Ab4d.SharpEngine.RenderingLayers
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public Viewport? CustomViewport { get; set; }

Property Value

NullableViewport
See Also