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RenderingLayerCustomViewport Property

When not null, then the specified Viewport is used to render RenderingItems in this RenderingLayout. By default, the X, Y, Width and Height values are specified in absolute units (without super-sampling). This can be changed by setting IsCustomViewportInRelativeValues to true. The MinDepth and MaxDepth are always in relative units (from 0 to 1).

Namespace: Ab4d.SharpEngine.RenderingLayers
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9196+3eba290aba85a9aa739abf2459bc51e303a050d7
Syntax
C#
public Viewport? CustomViewport { get; set; }

Property Value

NullableViewport
See Also