Pixels |
The PixelsNode type exposes the following members.
Name | Description | |
---|---|---|
CollectRenderingItems |
CollectRenderingItems
(Overrides SceneNodeCollectRenderingItems(RenderingContext)) | |
DisconnectMaterial | DisconnectMaterial | |
DisconnectMesh | DisconnectMesh | |
Dispose |
Dispose
(Overrides SceneNodeDispose(Boolean)) | |
DisposeRenderingItems |
DisposeRenderingItems
(Overrides SceneNodeDisposeRenderingItems) | |
GetCenterPosition |
Returns center position of this ModelNode.
Center position is calculated from the center position of the Positions that are
transformed by the Transform (when applyTransformation is true).
(Overrides RenderedNodeGetCenterPosition(Boolean, Boolean)) | |
GetLocalBoundingBox |
Gets the BoundingBox of this SceneNode in local coordinates.
The BoundingBox is transformed by transformation on this SceneNode but not by parent's transformations.
When updateIfDirty parameter is true (by default), then this method will also call UpdateLocalBoundingBox method.
When updateIfDirty parameter is false then the current value of protected localBoundingBox field is returned.
(Overrides SceneNodeGetLocalBoundingBox(Boolean)) | |
GetMaterial | Returns the PixelMaterial that is used by this PixelsNode. | |
GetMesh | Returns the PositionsMesh that is used by this PixelsNode. | |
GetOverviewText |
GetOverviewText adds string that writes details about this SceneNode into the specified StringBuilder.
(Overrides SceneNodeGetOverviewText(StringBuilder, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean)) | |
OnInitializeSceneResources |
Initializes resources with the specified Scene and GpuDevice.
This method can be override and is called from InitializeSceneResources(Scene) method.
(Overrides InitializedSceneComponentOnInitializeSceneResources(Scene, VulkanDevice)) | |
OnIsVisibleChanged |
OnIsVisibleChanged is called when the value of IsVisible property is changed.
Overridden implementations should update the IsVisible property of the RenderingItem objects that were already added to RenderingLayers.
(Overrides SceneNodeOnIsVisibleChanged(Boolean)) | |
OnUpdate |
OnUpdate
(Overrides SceneNodeOnUpdate) | |
OnWorldMatrixChanged |
OnWorldMatrixChanged
(Overrides SceneNodeOnWorldMatrixChanged) | |
UpdateLocalBoundingBox |
UpdateLocalBoundingBox
(Overrides SceneNodeUpdateLocalBoundingBox) | |
UpdatePixelColors | UpdatePixelColors must be called when the values in the PixelColors array is changed. The method recreates the GpuBuffer that defined the pixel color data for the graphics card. | |
UpdatePixelSizes | UpdatePixelSizes must be called when the values in the PixelSizes array is changed. The method recreates the GpuBuffer that defined the pixel sizes data for the graphics card. | |
UpdatePositions | UpdatePositions must be called when the values in the Positions array is changed. The method recreates the GpuBuffer that defined the positions data for the graphics card. | |
UpdatePositions(BoundingBox) | UpdatePositions must be called when the values in the Positions array is changed. The method recreates the GpuBuffer that defined the positions data for the graphics card. | |
UpdateWorldBoundingBox |
UpdateWorldBoundingBox
(Overrides SceneNodeUpdateWorldBoundingBox) |