Click or drag to resize
Ab4d.SharpEngine logo

SceneNodeGetLocalBoundingBox Method

Gets the BoundingBox of this SceneNode in local coordinates. The BoundingBox is transformed by transformation on this SceneNode but not by parent's transformations. This method always returns the value of localBoundingBox. Derived classes can provide additional logic when updateIfDirty is true (for example ModelNode can call UpdateMesh method when mesh is dirty; GroupNode can update mesh on child SceneNodes, etc.).

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public virtual BoundingBox GetLocalBoundingBox(
	bool updateIfDirty = true
)

Parameters

updateIfDirty  Boolean  (Optional)
when true (by default) then the mesh or some other part of SceneNode can be updated before returning the BoundingBox; when false the current value of protected localBoundingBox field is returned.

Return Value

BoundingBox
BoundingBox of this SceneNode in local coordinates
See Also