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PixelsNodeGetOverviewText Method |
GetOverviewText adds string that writes details about this SceneNode into the specified StringBuilder.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public override void GetOverviewText(
StringBuilder sb,
bool showWorldBoundingBox = true,
bool showLocalBoundingBox = false,
bool showMeshInfo = true,
bool showMaterialInfo = true,
bool showMatrixIndex = true,
bool showTransform = true,
bool showDirtyFlags = true,
bool showLastFrameDirtyFlags = false,
bool showGpuHandles = false
)
Parameters
- sb StringBuilder
- StringBuilder
- showWorldBoundingBox Boolean (Optional)
- if true than WorldBoundingBox of this SceneNode is shown (true by default)
- showLocalBoundingBox Boolean (Optional)
- if true than LocalBoundingBox of this SceneNode is shown (false by default)
- showMeshInfo Boolean (Optional)
- true to show mesh info (true by default)
- showMaterialInfo Boolean (Optional)
- true to show material info (true by default)
- showMatrixIndex Boolean (Optional)
- if true then MatrixIndex and MatrixBlockIndex is shown (true by default)
- showTransform Boolean (Optional)
- if true than transformation matrix is shown when set (true by default)
- showDirtyFlags Boolean (Optional)
- if true than DirtyFlags are shown (true by default)
- showLastFrameDirtyFlags Boolean (Optional)
- if true than LastFrameDirtyFlags are shown (false by default)
- showGpuHandles Boolean (Optional)
- if true (false by default) then GPU handles are shown
Return Value
string with details about this SceneNode
See Also