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PixelsNodeUpdatePixelColors Method

UpdatePixelColors must be called when the values in the PixelColors array is changed. The method recreates the GpuBuffer that defined the pixel color data for the graphics card.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void UpdatePixelColors(
	bool? hasTransparentColors = null
)

Parameters

hasTransparentColors  NullableBoolean  (Optional)
optional Boolean that specifies if the PixelColors array array has any transparent color (alpha < 1). When null (by default) than the array is checked for transparent colors.
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.PixelsNode.UpdatePixelColors(System.Nullable{System.Boolean})"]

See Also