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PixelsNodeUpdatePixelColors Method |
UpdatePixelColors must be called when the values in the
PixelColors array is changed.
The method recreates the GpuBuffer that defined the pixel color data for the graphics card.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public void UpdatePixelColors(
bool? hasTransparentColors = null
)
Parameters
- hasTransparentColors NullableBoolean (Optional)
- optional Boolean that specifies if the PixelColors array array has any transparent color (alpha < 1). When null (by default) than the array is checked for transparent colors.
See Also