 |
PixelsNodeUpdatePixelColors Method |
UpdatePixelColors must be called when the values in the
PixelColors array is changed.
The method recreates the GpuBuffer that defined the pixel color data for the graphics card.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void UpdatePixelColors(
bool? hasTransparentColors = null
)
Parameters
- hasTransparentColors NullableBoolean (Optional)
- optional Boolean that specifies if the PixelColors array array has any transparent color (alpha < 1). When null (by default) than the array is checked for transparent colors.
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.PixelsNode.UpdatePixelColors(System.Nullable{System.Boolean})"]
See Also