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PixelsNodePixelColors Property |
Gets or sets a Color4 array that specifies the colors for each pixel. When color's alpha is 0, then the pixel is not rendered.
When PixelColors array is set, the
PixelColor is used as a mask that is multiplied with each color defined in the array (set PixelColor to White to use the values specified in this array).
When null, the color of all the pixels is set by the color defined by the
PixelColor property.
When individual values of PixelColors are changed, you need to call
UpdatePixelColors(NullableBoolean) method for the changes to take effect.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public Color4[]? PixelColors { get; set; }
Property Value
Color4See Also