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PixelsNodePixelSizes Property

Gets or sets a float array that specifies the sizes for each pixel. When size is less of equal to 0, then the pixel is not rendered. When PixelSizes array is set, the PixelSize value is multiplied with each size defined in the array (set PixelSize to 1 to use the values specified in this array). When null, the size of all the pixels is set by the value defined by the PixelSize property. When individual values of PixelSizes are changed, you need to call UpdatePixelSizes method for the changes to take effect.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public float[]? PixelSizes { get; set; }

Property Value

Single

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneNodes.PixelsNode.PixelSizes"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneNodes.PixelsNode.PixelSizes"]

See Also