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GroupNodeNotifyAllChildSceneNodesChange Method |
Add the changeType to all child SceneNodes.
This does not change this SceneNode's dirty flags.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void NotifyAllChildSceneNodesChange(
SceneNodeDirtyFlags changeType,
bool updateOnlyUntilSetFlag = true,
bool updateTopLevelChildrenOnly = false
)
Parameters
- changeType SceneNodeDirtyFlags
- SceneNodeDirtyFlags
- updateOnlyUntilSetFlag Boolean (Optional)
- if true, than setting the flag is stopped when a child with already set flag is found
- updateTopLevelChildrenOnly Boolean (Optional)
- when true (false by default), then only the immediate child SceneNodes on this GroupNode will be notified about the change; when false, all children of all child GroupNodes will be notified.
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.GroupNode.NotifyAllChildSceneNodesChange(Ab4d.SharpEngine.Common.SceneNodeDirtyFlags,System.Boolean,System.Boolean)"]
See Also