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GroupNodeCollectAllChildrenT Method |
Searches the GroupNode's children and their children and adds the found SceneNodes of type T to the specified children List.
When name is specified, then SceneNodes with that name are returned. Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The search depth can be optionally specified by setting the searchDepth parameter (value 0 means searching only the immediate children of this GroupNode).
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public void CollectAllChildren<T>(
List<T> children,
string? name = null,
int searchDepth = 2147483647
)
where T : SceneNode
Parameters
- children ListT
- List of SceneNodes of type T where the found SceneNodes are added
- name String (Optional)
- Name of the SceneNodes to add to the returned List. Name can contain '*' that acts as a wildcard. In this case the first SceneNode that matches the wildcard are added. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
- searchDepth Int32 (Optional)
- optional search depth (value 0 means searching only the immediate children of this GroupNode). Default value is Int.MaxValue.
Type Parameters
- T
Return Value
List of SceneNodes of type T
See Also