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GroupNodeForEachChild Method

Overload List
 NameDescription
Public methodForEachChild(ActionSceneNode) Executes the specified Action for all child SceneNodes and their children.
Public methodForEachChild(ActionSceneNode, Matrix4x4) Executes the specified Action for all child SceneNodes and their children. The Action gets SceneNode and world transformation Matrix4x4 as parameter.
Public methodForEachChild(Matrix4x4, ActionSceneNode, Matrix4x4) Executes the specified Action for all child SceneNodes and their children. The Action gets SceneNode and world transformation Matrix4x4 as parameter.
Public methodForEachChild(String, ActionSceneNode, Matrix4x4) Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.ž Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. The Action gets SceneNode and world transformation Matrix4x4 as parameter.
Public methodForEachChild(String, ActionSceneNode) Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name. Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
Public methodForEachChild(String, Int32, ActionSceneNode, Matrix4x4) Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name. Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. The Action gets SceneNode and world transformation Matrix4x4 as parameter.
Public methodForEachChild(String, Int32, ActionSceneNode) Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name. Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
Public methodForEachChild(String, Matrix4x4, ActionSceneNode, Matrix4x4) Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.ž Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. The Action gets SceneNode and world transformation Matrix4x4 as parameter.
Public methodForEachChild(String, Int32, Matrix4x4, ActionSceneNode, Matrix4x4) Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name. Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. The Action gets SceneNode and world transformation Matrix4x4 as parameter.
Public methodForEachChildT(ActionT) Executes the specified Action for all child SceneNodes of type T and their children.
Public methodForEachChildT(ActionT, Matrix4x4) Executes the specified Action for all child SceneNodes of type T and their children. The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
Public methodForEachChildT(Matrix4x4, ActionT, Matrix4x4) Executes the specified Action for all child SceneNodes of type T and their children. The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
Public methodForEachChildT(String, ActionT, Matrix4x4) Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.ž Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
Public methodForEachChildT(String, ActionT) Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name. Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
Public methodForEachChildT(String, Int32, ActionT, Matrix4x4) Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name. Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
Public methodForEachChildT(String, Int32, ActionT) Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name. Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
Public methodForEachChildT(String, Matrix4x4, ActionT, Matrix4x4) Searches the GroupNode's children and their children and executes the specified Action of type T for all SceneNodes with the specified name.ž Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
Public methodForEachChildT(String, Int32, Matrix4x4, ActionT, Matrix4x4) Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name. Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
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