| Name | Description |
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| ForEachChild(ActionSceneNode) |
Executes the specified Action for all child SceneNodes and their children.
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| ForEachChild(ActionSceneNode, Matrix4x4) |
Executes the specified Action for all child SceneNodes and their children.
The Action gets SceneNode and world transformation Matrix4x4 as parameter.
|
| ForEachChild(Matrix4x4, ActionSceneNode, Matrix4x4) |
Executes the specified Action for all child SceneNodes and their children.
The Action gets SceneNode and world transformation Matrix4x4 as parameter.
|
| ForEachChild(String, ActionSceneNode, Matrix4x4) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.ž
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode and world transformation Matrix4x4 as parameter.
|
| ForEachChild(String, ActionSceneNode) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
|
| ForEachChild(String, Int32, ActionSceneNode, Matrix4x4) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode and world transformation Matrix4x4 as parameter.
|
| ForEachChild(String, Int32, ActionSceneNode) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
|
| ForEachChild(String, Matrix4x4, ActionSceneNode, Matrix4x4) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.ž
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode and world transformation Matrix4x4 as parameter.
|
| ForEachChild(String, Int32, Matrix4x4, ActionSceneNode, Matrix4x4) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode and world transformation Matrix4x4 as parameter.
|
| ForEachChildT(ActionT) |
Executes the specified Action for all child SceneNodes of type T and their children.
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| ForEachChildT(ActionT, Matrix4x4) |
Executes the specified Action for all child SceneNodes of type T and their children.
The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
|
| ForEachChildT(Matrix4x4, ActionT, Matrix4x4) |
Executes the specified Action for all child SceneNodes of type T and their children.
The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
|
| ForEachChildT(String, ActionT, Matrix4x4) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.ž
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
|
| ForEachChildT(String, ActionT) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
|
| ForEachChildT(String, Int32, ActionT, Matrix4x4) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
|
| ForEachChildT(String, Int32, ActionT) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
|
| ForEachChildT(String, Matrix4x4, ActionT, Matrix4x4) |
Searches the GroupNode's children and their children and executes the specified Action of type T for all SceneNodes with the specified name.ž
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
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| ForEachChildT(String, Int32, Matrix4x4, ActionT, Matrix4x4) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
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