| Name | Description |
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 | ForEachChild(Action<SceneNode>) |
Executes the specified Action for all child SceneNodes and their children.
|
 | ForEachChild(Action<SceneNode, Matrix4x4>) |
Executes the specified Action for all child SceneNodes and their children.
The Action gets SceneNode and world transformation Matrix4x4 as parameter.
|
 | ForEachChild(Matrix4x4, Action<SceneNode, Matrix4x4>) |
Executes the specified Action for all child SceneNodes and their children.
The Action gets SceneNode and world transformation Matrix4x4 as parameter.
|
 | ForEachChild(String, Action<SceneNode, Matrix4x4>) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.ž
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode and world transformation Matrix4x4 as parameter.
|
 | ForEachChild(String, Action<SceneNode>) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
|
 | ForEachChild(String, Int32, Action<SceneNode, Matrix4x4>) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode and world transformation Matrix4x4 as parameter.
|
 | ForEachChild(String, Int32, Action<SceneNode>) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
|
 | ForEachChild(String, Matrix4x4, Action<SceneNode, Matrix4x4>) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.ž
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode and world transformation Matrix4x4 as parameter.
|
 | ForEachChild(String, Int32, Matrix4x4, Action<SceneNode, Matrix4x4>) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode and world transformation Matrix4x4 as parameter.
|
 | ForEachChild<T>(Action<T>) |
Executes the specified Action for all child SceneNodes of type T and their children.
|
 | ForEachChild<T>(Action<T, Matrix4x4>) |
Executes the specified Action for all child SceneNodes of type T and their children.
The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
|
 | ForEachChild<T>(Matrix4x4, Action<T, Matrix4x4>) |
Executes the specified Action for all child SceneNodes of type T and their children.
The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
|
 | ForEachChild<T>(String, Action<T, Matrix4x4>) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.ž
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
|
 | ForEachChild<T>(String, Action<T>) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
|
 | ForEachChild<T>(String, Int32, Action<T, Matrix4x4>) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
|
 | ForEachChild<T>(String, Int32, Action<T>) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
|
 | ForEachChild<T>(String, Matrix4x4, Action<T, Matrix4x4>) |
Searches the GroupNode's children and their children and executes the specified Action of type T for all SceneNodes with the specified name.ž
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
|
 | ForEachChild<T>(String, Int32, Matrix4x4, Action<T, Matrix4x4>) |
Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name.
Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.
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