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GroupNodeForEachChildT(String, Int32, ActionT, Matrix4x4) Method

Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes of type T with the specified name. Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. The Action gets SceneNode of type T and world transformation Matrix4x4 as parameter.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void ForEachChild<T>(
	string? name,
	int searchDepth,
	Action<T, Matrix4x4> childNodeFoundAction
)
where T : SceneNode

Parameters

name  String
Name of the SceneNodes. Name can contain '*' that acts as a wildcard. In this case the first SceneNode that matches the wildcard are added. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
searchDepth  Int32
search depth (value 0 means searching only the immediate children of this GroupNode)
childNodeFoundAction  ActionT, Matrix4x4
Action to executed

Type Parameters

T
See Also