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GroupNodeDumpHierarchy Method |
Writes string that contains details about all SceneNodes and their hierarchy to the console (when the application is debugged in Visual Studio the result is written to Output window or Immediate Window if started from there; in Rider the result is written to Debug Output window).
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public void DumpHierarchy(
bool showChildNodeIndex = true,
bool showWorldBoundingBox = true,
bool showMeshInfo = true,
bool showLocalBoundingBox = false,
bool showMaterialInfo = true,
bool showTransform = true,
bool showDirtyFlags = true,
bool showLastFrameDirtyFlags = false,
bool showGpuHandles = false
)
Parameters
- showChildNodeIndex Boolean (Optional)
- when true then indexes of GroupNode children are shown (true by default)
- showWorldBoundingBox Boolean (Optional)
- true to show object's world BoundingBox (true by default)
- showMeshInfo Boolean (Optional)
- true to show mesh info (true by default)
- showLocalBoundingBox Boolean (Optional)
- true to show object's local BoundingBox (false by default)
- showMaterialInfo Boolean (Optional)
- true to show material info (true by default)
- showTransform Boolean (Optional)
- true to show object transformation (true by default)
- showDirtyFlags Boolean (Optional)
- true to show dirty flags (true by default)
- showLastFrameDirtyFlags Boolean (Optional)
- if true than LastFrameDirtyFlags are shown (false by default)
- showGpuHandles Boolean (Optional)
- if true (false by default) then GPU handles are shown
See Also