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MeshUtils Methods |
The MeshUtils type exposes the following members.
Methods | Name | Description |
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| CalculateNormals(PositionNormalTexture, Int32, Boolean) |
CalculateNormals method calculates normals for the specified vertexBuffer (PositionNormalTexture array) and triangle indices array. Normal values are written to the vertexBuffer.
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| CalculateNormals(Vector3, Int32, Boolean) |
CalculateNormals method calculates normals for the specified positions and and triangle indices arrays.
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| CalculateNormals(PositionNormalTexture, Int32, Int32, Int32, Boolean) |
CalculateNormals method calculates normals for the specified vertexBuffer (PositionNormalTexture array) and triangle indices array. Normal values are written to the vertexBuffer.
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| CalculateNormals(Vector3, Int32, Int32, Int32, Boolean) |
CalculateNormals method calculates normals for the specified positions and and triangle indices arrays.
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| CalculateNormals(Vector3, Int32, Vector3, Int32, Int32, Boolean) |
CalculateNormals method calculates normals for the specified positions and and triangle indices arrays.
Normal values are written to the specified normals array.
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| CalculateTangentVectors(MeshGeometry3D) |
CalculateTangentVectors returns a Vector3 array that represents tangent vectors calculated from MeshGeometry3D.
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| CalculateTangentVectors(Vector3, Vector3, Vector2, Int32) |
CalculateTangentVectors returns a Vector3 array that represents tangent vectors calculated from specified mesh data.
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TopSee Also