|
MeshUtilsCalculateNormals(Vector3, Int32, Boolean) Method |
CalculateNormals method calculates normals for the specified positions and and triangle indices arrays.
Namespace: Ab3d.DirectX.UtilitiesAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax public static Vector3[] CalculateNormals(
Vector3[] positions,
int[] indices,
bool normalize = true
)
Parameters
- positions Vector3
- array of Vector3 that represents positions
- indices Int32
- triangle indices
- normalize Boolean (Optional)
- when true (by default), then the normals are normalized
Return Value
Vector3See Also