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| MeshUtilsCalculateNormals(Vector3, Int32, Boolean) Method | 
            CalculateNormals method calculates normals for the specified positions and and triangle indices arrays.
            
Namespace: Ab3d.DirectX.UtilitiesAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
 Syntax
Syntaxpublic static Vector3[] CalculateNormals(
	Vector3[] positions,
	int[] indices,
	bool normalize = true
)
Parameters
- positions  Vector3
- array of Vector3 that represents positions
- indices  Int32
- triangle indices
- normalize  Boolean  (Optional)
- when true (by default), then the normals are normalized
Return Value
Vector3 See Also
See Also