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MeshUtilsCalculateNormals(PositionNormalTexture, Int32, Int32, Int32, Boolean) Method |
CalculateNormals method calculates normals for the specified vertexBuffer (PositionNormalTexture array) and triangle indices array. Normal values are written to the vertexBuffer.
Namespace: Ab3d.DirectX.UtilitiesAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntax public static void CalculateNormals(
PositionNormalTexture[] vertexBuffer,
int[] indices,
int startTriangleIndex,
int indicesCount,
bool normalize = true
)
Parameters
- vertexBuffer PositionNormalTexture
- array of PositionNormalTexture that represents a vertex buffer
- indices Int32
- triangle indices
- startTriangleIndex Int32
- index of the first triangle index to process (note that this is not triangle index but index in the indices array so the startTriangleIndex for the second triangle is 3)
- indicesCount Int32
- number of triangle indices to process (to get indicesCount from the number of triangles multiply the number of triangle by 3)
- normalize Boolean (Optional)
- when true (by default), then the normals are normalized
See Also