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MeshUtilsCalculateNormals(PositionNormalTexture, Int32, Boolean) Method |
CalculateNormals method calculates normals for the specified vertexBuffer (PositionNormalTexture array) and triangle indices array. Normal values are written to the vertexBuffer.
Namespace: Ab3d.DirectX.UtilitiesAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax public static void CalculateNormals(
PositionNormalTexture[] vertexBuffer,
int[] indices,
bool normalize = true
)
Parameters
- vertexBuffer PositionNormalTexture
- array of PositionNormalTexture that represents a vertex buffer
- indices Int32
- triangle indices
- normalize Boolean (Optional)
- when true (by default), then the normals are normalized
See Also