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MeshUtilsCalculateNormals(Vector3, Int32, Vector3, Int32, Int32, Boolean) Method |
CalculateNormals method calculates normals for the specified positions and and triangle indices arrays.
Normal values are written to the specified normals array.
Namespace: Ab3d.DirectX.UtilitiesAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax public static void CalculateNormals(
Vector3[] positions,
int[] indices,
Vector3[] normals,
int startTriangleIndex,
int indicesCount,
bool normalize = true
)
Parameters
- positions Vector3
- array of Vector3 that represents positions
- indices Int32
- array of integers that represents triangle indices
- normals Vector3
- array of Vector3 that represents normals - the values in this array will be filled with normal values. This array needs to be the same length or longer then the positions array
- startTriangleIndex Int32
- index of the first triangle index to process (note that this is not triangle index but index in the indices array so the startTriangleIndex for the second triangle is 3)
- indicesCount Int32
- number of triangle indices to process (to get indicesCount from the number of triangles multiply the number of triangle by 3)
- normalize Boolean (Optional)
- when true (by default), then the normals are normalized
See Also