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MeshUtilsCalculateTangentVectors(Vector3, Vector3, Vector2, Int32) Method

CalculateTangentVectors returns a Vector3 array that represents tangent vectors calculated from specified mesh data.

Namespace: Ab3d.DirectX.Utilities
Assembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntax
C#
public static Vector3[] CalculateTangentVectors(
	Vector3[] positions,
	Vector3[] normals,
	Vector2[] textureCoordinates,
	int[] triangleIndices
)

Parameters

positions  Vector3
positions as Vector3[]
normals  Vector3
normals as Vector3[]
textureCoordinates  Vector2
textureCoordinates as Vector2[]
triangleIndices  Int32
triangleIndices as int[]

Return Value

Vector3
Vector3 array that represents tangent vectors
See Also