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DXSceneGetAllHitObjects Method |
GetAllHitObjects method executes a hit testing on the SceneNodes in this DXScene (or when specified on rootSceneNode and its children) and returns a list of
DXRayHitTestResult objects sorted from the closest to the farthest object.
When no object is hit, an empty list is returned.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax public List<DXRayHitTestResult> GetAllHitObjects(
Ray ray,
SceneNode rootSceneNode = null
)
Parameters
- ray Ray
- SharpDX.Ray object that defines the ray that is used for hit testing
- rootSceneNode SceneNode (Optional)
- SceneNode where the hit testing begins and continues to SceneNode's children. When not set or null, then DXScene.RootNode is used (optional)
Return Value
ListDXRayHitTestResulta list of DXRayHitTestResult objects or an empty list when no object is hit
Remarks
GetAllHitObjects method executes a hit testing on the SceneNodes in this DXScene (or when specified on rootSceneNode and its children) and returns a list of DXRayHitTestResult objects sorted from the closest to the farthest object.
When no triangle is hit, an empty list is returned.
It is possible to adjust hit testing with changing the value in the DXHitTestOptions property.
To get only the closest hit result, use the GetClosestHitObject(Ray, SceneNode) method.
See Also