DXSceneRender |
Name | Description | |
---|---|---|
RenderToBitmap(Int32, Int32, Int32, BackBufferReadyEventHandler) | RenderToBitmap renders the 3D scene to bitmap with specified width, height and multisampling count (used if possible). When the scene is rendered the renderedTextureReadyCallback delegate is called - here it is possible to read the memory with the rendered buffer. | |
RenderToBitmap(Int32, Int32, Int32, Int32, BackBufferReadyEventHandler) | RenderToBitmap renders the 3D scene to bitmap with specified width, height and multisampling count (used if possible). When the scene is rendered the renderedTextureReadyCallback delegate is called - here it is possible to read the memory with the rendered buffer. |