|
DXSceneInitializeBackBuffer Method |
InitializeWithBackBuffer
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax public void InitializeBackBuffer(
int width,
int height,
int preferedMultisampleCount,
int supersamplingCount = 1,
float dpiScaleX = 1f,
float dpiScaleY = 1f
)
Parameters
- width Int32
- width that is already multiplied by dpiScaleX (if 0, swap chain and buffers will be created on first Resize)
- height Int32
- height that is already multiplied by dpiScaleY (if 0, swap chain and buffers will be created on first Resize)
- preferedMultisampleCount Int32
- multi-sample count that is used if supported by device
- supersamplingCount Int32 (Optional)
- super-sampling count (possible values: 1 no super-sampling, 4, 16, 64)
- dpiScaleX Single (Optional)
- float that represents a DPI scale factor in X direction: 1 means 96 DPI, 1.5 means 144 DPI, etc.
- dpiScaleY Single (Optional)
- float that represents a DPI scale factor in Y direction: 1 means 96 DPI, 1.5 means 144 DPI, etc.
See Also