| Name | Description |
---|
| CreateCustomRenderingContext(Int32, Int32, Int32, BackBufferReadyEventHandler, DisposeList) |
Creates a CustomRenderingContext with all needed DirectX buffers and views that can be used to call RenderScene with custom RenderingContext.
The created RenderingContext can be used in RenderScene(RenderingContext, Boolean) or RenderScene(RenderingContext, Boolean, Boolean, DXScene) methods.
|
| CreateCustomRenderingContext(Texture2D, Texture2DDescription, RenderTargetView, DepthStencilView, Int32) |
Creates a CustomRenderingContext from the specified back buffer, its render target view and depthStencilView.
The created CustomRenderingContext can be used in RenderScene(RenderingContext, Boolean) or RenderScene(RenderingContext, Boolean, Boolean, DXScene) methods.
|
| CreateCustomRenderingContext(Int32, Int32, Int32, Format, Format, BackBufferReadyEventHandler, DisposeList) |
Creates a CustomRenderingContext with all needed DirectX buffers and views that can be used to call RenderScene with custom RenderingContext.
The created RenderingContext can be used in RenderScene(RenderingContext, Boolean) or RenderScene(RenderingContext, Boolean, Boolean, DXScene) methods.
|
| CreateCustomRenderingContext(Int32, Int32, Int32, Format, Format, BackBufferReadyEventHandler, VirtualRealityProviderBase, DisposeList) |
Creates a CustomRenderingContext with all needed DirectX buffers and views that can be used to call RenderScene with custom RenderingContext.
The created RenderingContext can be used in RenderScene(RenderingContext, Boolean) or RenderScene(RenderingContext, Boolean, Boolean, DXScene) methods.
|
| CreateCustomRenderingContext(Int32, Int32, Int32, Int32, Format, Format, BackBufferReadyEventHandler, VirtualRealityProviderBase, DisposeList) |
Creates a CustomRenderingContext with all needed DirectX buffers and views that can be used to call RenderScene with custom RenderingContext.
The created RenderingContext can be used in RenderScene(RenderingContext, Boolean) or RenderScene(RenderingContext, Boolean, Boolean, DXScene) methods.
|