| Name | Description |
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| IsSame(BoundingBox, BoundingBox) |
Returns true if the specified BoundingBox values are same (taking float precision errors into account).
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| IsSame(Color3, Color3) |
Returns true if byte values (each color is in range from 0 to 255) of this color are the same as byte values of the other colors.
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| IsSame(Color4, Color4) |
Returns true if byte values (each color is in range from 0 to 255) of this color are the same as byte values of the other colors.
|
| IsSame(Single, Single) |
Checks if a and b are almost equals, taking into account the magnitude of floating point numbers (unlike WithinEpsilon(Single, Single, Single) method). See Remarks.
See remarks.
|
| IsSame(Vector2, Vector2) |
Returns true if the specified Vector2 values are same (taking float precision errors into account).
|
| IsSame(Vector3, Vector3) |
Returns true if the specified Vector3 values are same (taking float precision errors into account).
|
| IsSame(BoundingBox, BoundingBox, Single) |
Returns true if the difference between the components in two BoundingBoxes are smaller than the specified tolerance.
|
| IsSame(Color3, Color3, Single) |
Returns true if color the difference between each color component is smaller than the specified tolerance.
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| IsSame(Color4, Color4, Single) |
Returns true if color the difference between each color component is smaller than the specified tolerance.
|
| IsSame(Single, Single, Single) |
Check is the difference between a and b is smaller than the specified tolerance.
|
| IsSame(Vector2, Vector2, Single) |
Returns true if the difference between the components in Vector2 are smaller than the specified tolerance.
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| IsSame(Vector3, Vector3, Single) |
Returns true if the difference between the components in Vector3 are smaller than the specified tolerance.
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