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MathUtilsIsSame(Vector2, Vector2) Method |
Returns true if the specified Vector2 values are same (taking float precision errors into account).
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static bool IsSame(
in Vector2 position1,
in Vector2 position2
)
Parameters
- position1 Vector2
- first Vector2
- position2 Vector2
- second Vector2
Return Value
Booleantrue if position1 is same as position2
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MathUtils.IsSame(System.Numerics.Vector2@,System.Numerics.Vector2@)"]
See Also