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MathUtilsIsSame(Vector3, Vector3) Method

Returns true if the specified Vector3 values are same (taking float precision errors into account).

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static bool IsSame(
	 in Vector3 position1,
	 in Vector3 position2
)

Parameters

position1  Vector3
first Vector3
position2  Vector3
second Vector3

Return Value

Boolean
true if position1 is same as position2
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MathUtils.IsSame(System.Numerics.Vector3@,System.Numerics.Vector3@)"]

See Also