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MathUtilsIsSame(BoundingBox, BoundingBox, Single) Method

Returns true if the difference between the components in two BoundingBoxes are smaller than the specified tolerance.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static bool IsSame(
	 in BoundingBox boundingBox1,
	 in BoundingBox boundingBox2,
	float tolerance
)

Parameters

boundingBox1  BoundingBox
first BoundingBox
boundingBox2  BoundingBox
second BoundingBox
tolerance  Single
float value that specifies how big the difference between values can be so that the values are considered the same

Return Value

Boolean
true if the difference between the components in two BoundingBoxes are smaller than the specified tolerance
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MathUtils.IsSame(Ab4d.SharpEngine.Common.BoundingBox@,Ab4d.SharpEngine.Common.BoundingBox@,System.Single)"]

See Also