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MathUtilsIsSame(Vector2, Vector2, Single) Method |
Returns true if the difference between the components in Vector2 are smaller than the specified tolerance.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static bool IsSame(
in Vector2 position1,
in Vector2 position2,
float tolerance
)
Parameters
- position1 Vector2
- first Vector2
- position2 Vector2
- second Vector2
- tolerance Single
- float value that specifies how big the difference between values can be so that the values are considered the same
Return Value
Booleantrue if the difference between the components in Vector2 are smaller than the specified tolerance
See Also