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MathUtilsIsSame(Vector2, Vector2, Single) Method

Returns true if the difference between the components in Vector2 are smaller than the specified tolerance.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static bool IsSame(
	 in Vector2 position1,
	 in Vector2 position2,
	float tolerance
)

Parameters

position1  Vector2
first Vector2
position2  Vector2
second Vector2
tolerance  Single
float value that specifies how big the difference between values can be so that the values are considered the same

Return Value

Boolean
true if the difference between the components in Vector2 are smaller than the specified tolerance
See Also