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TriangleMeshTGetTrianglePositions Method

GetTrianglePositions sets the 3 positions that define the triangle with the specified index (max allowed triangleIndex is TrianglesCount - 1).

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void GetTrianglePositions(
	int triangleIndex,
	out Vector3? p1,
	out Vector3? p2,
	out Vector3? p3
)

Parameters

triangleIndex  Int32
index of the triangle (max allowed value is TrianglesCount - 1).
p1  Vector3
first position as Vector3
p2  Vector3
first position as Vector3
p3  Vector3
first position as Vector3

Implements

ITriangularMeshGetTrianglePositions(Int32, Vector3, Vector3, Vector3)
See Also