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Triangle |
Name | Description | |
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![]() | RecreateVertexBuffer(Boolean) | RecreateVertexBuffer recreates the vertex buffer from the mesh's Vertices array. It can also update the BondingBox of the mesh (when updateBoundingBox is true). This method can be called only after the mesh and its Scene are initialized (Scene.GpuDevice is not null). |
![]() | RecreateVertexBuffer(BoundingBox) | RecreateVertexBuffer recreates the vertex buffer from the mesh's Vertices array. It also sets the BoundingBox to a new value. This method can be called only after the mesh and its Scene are initialized (Scene.GpuDevice is not null). |