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TriangleMeshTRecreateVertexBuffer(Boolean) Method

RecreateVertexBuffer recreates the vertex buffer from the mesh's Vertices array. It can also update the BondingBox of the mesh (when updateBoundingBox is true). This method can be called only after the mesh and its Scene are initialized (Scene.GpuDevice is not null).

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void RecreateVertexBuffer(
	bool updateBoundingBox
)

Parameters

updateBoundingBox  Boolean

[Missing <param name="updateBoundingBox"/> documentation for "M:Ab4d.SharpEngine.Meshes.TriangleMesh`1.RecreateVertexBuffer(System.Boolean)"]

Exceptions
ExceptionCondition
InvalidOperationExceptionThrown when RecreateVertexBuffer is called before the mesh and its Scene are initialized (Scene.GpuDevice is not null)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.TriangleMesh`1.RecreateVertexBuffer(System.Boolean)"]

See Also