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TriangleMeshTRecreateVertexBuffer(Boolean) Method

RecreateVertexBuffer recreates the vertex buffer from the mesh's Vertices array. It can also update the BondingBox of the mesh (when updateBoundingBox is true). This method can be called only after the mesh and its Scene are initialized (Scene.GpuDevice is not null).

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void RecreateVertexBuffer(
	bool updateBoundingBox
)

Parameters

updateBoundingBox  Boolean

[Missing <param name="updateBoundingBox"/> documentation for "M:Ab4d.SharpEngine.Meshes.TriangleMesh`1.RecreateVertexBuffer(System.Boolean)"]

Exceptions
ExceptionCondition
InvalidOperationExceptionThrown when RecreateVertexBuffer is called before the mesh and its Scene are initialized (Scene.GpuDevice is not null)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.TriangleMesh`1.RecreateVertexBuffer(System.Boolean)"]

See Also