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TriangleMeshTRecreateVertexBuffer(Boolean) Method |
RecreateVertexBuffer recreates the vertex buffer from the mesh's Vertices array.
It can also update the BondingBox of the mesh (when updateBoundingBox is true).
This method can be called only after the mesh and its Scene are initialized (Scene.GpuDevice is not null).
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void RecreateVertexBuffer(
bool updateBoundingBox
)
Parameters
- updateBoundingBox Boolean
[Missing <param name="updateBoundingBox"/> documentation for "M:Ab4d.SharpEngine.Meshes.TriangleMesh`1.RecreateVertexBuffer(System.Boolean)"]
ExceptionsException | Condition |
---|
InvalidOperationException | Thrown when RecreateVertexBuffer is called before the mesh and its Scene are initialized (Scene.GpuDevice is not null) |
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.TriangleMesh`1.RecreateVertexBuffer(System.Boolean)"]
See Also