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Triangle |
Name | Description | |
---|---|---|
![]() | RecreateIndexBuffer | RecreateIndexBuffer recreates the index buffer from the mesh's TriangleIndices array. This method can be called only after the mesh and its Scene are initialized (Scene.GpuDevice is not null). |
![]() | RecreateIndexBuffer(BoundingBox) | RecreateIndexBuffer recreates the index buffer from the mesh's TriangleIndices array. It also sets the BoundingBox to a new value. This method can be called only after the mesh and its Scene are initialized (Scene.GpuDevice is not null). |