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MeshUpdateDataChannel Method |
UpdateDataChannel method should be called when the data in the channel array are changed.
This will dispose the existing GpuBuffer and generate a new one when needed.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public virtual void UpdateDataChannel(
MeshDataChannelTypes channelType
)
Parameters
- channelType MeshDataChannelTypes
- MeshDataChannelTypes
See Also