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MeshGetOverviewText Method

GetOverviewText adds string that writes an overview information about this mesh into the specified StringBuilder. To get values of individual vertices and triangle indices use GetDetailsText(Boolean, Boolean, Boolean, Int32, Int32, Int32) method.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public virtual void GetOverviewText(
	StringBuilder sb,
	bool showCounts = true,
	bool showBondingBox = true,
	bool showPrimitiveTopology = true,
	bool showGpuHandles = true,
	bool showFlags = true
)

Parameters

sb  StringBuilder
StringBuilder
showCounts  Boolean  (Optional)
if true then (by default) IndexCount and VertexCount values are shown
showBondingBox  Boolean  (Optional)
if true (by default) then BoundingBox is shown
showPrimitiveTopology  Boolean  (Optional)
if true (by default) and PrimitiveTopology is not TriangleList, then PrimitiveTopology is shown
showGpuHandles  Boolean  (Optional)
if true (by default) then handles for VertexBuffer and IndexBuffer are shown
showFlags  Boolean  (Optional)
if true (by default) and Flags are not None, then Flags value is shown
See Also