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MeshGetOverviewText Method |
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic virtual void GetOverviewText(
StringBuilder sb,
bool showCounts = true,
bool showBondingBox = true,
bool showPrimitiveTopology = true,
bool showGpuHandles = true,
bool showFlags = true
)
Parameters
- sb StringBuilder
- StringBuilder
- showCounts Boolean (Optional)
- if true then (by default) IndexCount and VertexCount values are shown
- showBondingBox Boolean (Optional)
- if true (by default) then BoundingBox is shown
- showPrimitiveTopology Boolean (Optional)
- if true (by default) and PrimitiveTopology is not TriangleList, then PrimitiveTopology is shown
- showGpuHandles Boolean (Optional)
- if true (by default) then handles for VertexBuffer and IndexBuffer are shown
- showFlags Boolean (Optional)
- if true (by default) and Flags are not None, then Flags value is shown
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.Mesh.GetOverviewText(System.Text.StringBuilder,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]
See Also