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MeshRemoveDataChannel Method |
RemoveDataChannel method removes the data from the specified channel.
If GpuBuffer is assigned to that channel, then it is disposed when disposeGpuBuffer parameter is true (by default).
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public virtual void RemoveDataChannel(
MeshDataChannelTypes channelType,
bool disposeGpuBuffer = true
)
Parameters
- channelType MeshDataChannelTypes
- channel type
- disposeGpuBuffer Boolean (Optional)
- when true (by default) then GpuBuffer that is assigned to the channel is disposed
See Also