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MeshRemoveDataChannel Method

RemoveDataChannel method removes the data from the specified channel. If GpuBuffer is assigned to that channel, then it is disposed when disposeGpuBuffer parameter is true (by default).

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public virtual void RemoveDataChannel(
	MeshDataChannelTypes channelType,
	bool disposeGpuBuffer = true
)

Parameters

channelType  MeshDataChannelTypes
channel type
disposeGpuBuffer  Boolean  (Optional)
when true (by default) then GpuBuffer that is assigned to the channel is disposed
See Also