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MeshSetDataChannelGpuBuffer Method

Sets the specified GpuBuffer to the data with the specified channel type. If any existing GpuBuffer was already assigned to the channel, then it is disposed.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public virtual void SetDataChannelGpuBuffer(
	MeshDataChannelTypes channelType,
	GpuBuffer? gpuBuffer,
	bool disposeExistingGpuBuffer = true
)

Parameters

channelType  MeshDataChannelTypes
MeshDataChannelTypes
gpuBuffer  GpuBuffer
GpuBuffer
disposeExistingGpuBuffer  Boolean  (Optional)
when true (by default) then GpuBuffer that is already assigned to the channel is disposed
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.Mesh.SetDataChannelGpuBuffer(Ab4d.SharpEngine.Meshes.MeshDataChannelTypes,Ab4d.SharpEngine.Core.GpuBuffer,System.Boolean)"]

See Also