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MeshSetDataChannelGpuBuffer Method

Sets the specified GpuBuffer to the data with the specified channel type. If any existing GpuBuffer was already assigned to the channel, then it is disposed.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public virtual void SetDataChannelGpuBuffer(
	MeshDataChannelTypes channelType,
	GpuBuffer? gpuBuffer,
	bool disposeExistingGpuBuffer = true
)

Parameters

channelType  MeshDataChannelTypes
MeshDataChannelTypes
gpuBuffer  GpuBuffer
GpuBuffer
disposeExistingGpuBuffer  Boolean  (Optional)
when true (by default) then GpuBuffer that is already assigned to the channel is disposed
See Also