Base |
public abstract class BaseModelVisual3D : BaseVisual3D
The BaseModelVisual3D type exposes the following members.
Name | Description | |
---|---|---|
BaseModelVisual3D | Constructor | |
BaseModelVisual3D(String) | Constructor |
Name | Description | |
---|---|---|
BackMaterial | Gets or sets the BackMaterial of the 3D model | |
Geometry | Gets the Geometry as MeshGeometry3D of this Visual3D | |
Material | Gets or sets the Material of the 3D model |
Name | Description | |
---|---|---|
CreateModel |
Creates this Model3D
(Overrides BaseVisual3DCreateModel) | |
GetGeometry | Gets the MeshGeometry3D that is used for the Content of this Visual3D | |
OnGeometryChanged | OnGeometryChanged | |
RefreshGeometry | Recreates the Visual3D geometry | |
RefreshMaterial | Resets the Content's material | |
SetGeometry | Sets the Content of the Visual3D | |
SetInnerTransform | Sets the Transform to the GeometryModel3D used to display this Visual3D. | |
Subtract | Subtracts the specified meshGeometry3D from this Visual3D object. | |
UpdateContentIfNotInitializing |
Updates the content if the Visual3D is not initializing (between BeginInit and EndInit)
(Overrides BaseVisual3DUpdateContentIfNotInitializing) |
Name | Description | |
---|---|---|
GeometryChanged | Notify that the geometry was changed |
Name | Description | |
---|---|---|
BackMaterialProperty | BackMaterialProperty | |
MaterialProperty | MaterialProperty |
Name | Description | |
---|---|---|
DumpHierarchy |
Display details about the hierarchy of Visual3D children to Debug console (for example to Visual Studio's Immediate window).
(Defined by Extensions) | |
ForEachGeometryModel3D |
Performs the specified action on each GeometryModel3D inside the rootModelVisual3D.
(Defined by Extensions) | |
ForEachVisual3D |
Performs the specified action on each ModelVisual3D inside the rootModelVisual3D.
(Defined by Extensions) | |
GetName |
Gets name of the Visual3D that was previously set by SetName extension method.
(Defined by Extensions) | |
SetName |
Sets Name property to Visual3D. Note that if name is not correct for WPF, it can be corrected (name must start with a letter or the underscore character (_), and must contain only letters, digits, or underscores).
In this case the SetName method will set the corrected name to the object and return false (in this case you can call GetName to get the corrected name). True is returned when the original name is set to the object.
(Defined by Extensions) |