Trapezoid |
public class TrapezoidVisual3D : BaseModelVisual3D
The TrapezoidVisual3D type exposes the following members.
Name | Description | |
---|---|---|
TrapezoidVisual3D | Constructor | |
TrapezoidVisual3D(String) | Constructor |
Name | Description | |
---|---|---|
BottomCenterPosition | Gets or sets the center position of the bottom rectangle | |
BottomSize | Gets or sets the 2D size of the bottom rectangle | |
Height | Gets or sets the height of the Trapezoid. | |
TopSize | Gets or sets the 2D size of the bottom rectangle |
Name | Description | |
---|---|---|
RefreshGeometry |
Recreates the Visual3D geometry
(Overrides BaseModelVisual3DRefreshGeometry) |
Name | Description | |
---|---|---|
BottomCenterPositionProperty | BottomCenterPositionProperty | |
BottomSizeProperty | BottomSizeProperty | |
HeightProperty | HeightProperty | |
TopSizeProperty | TopSizeProperty |
Name | Description | |
---|---|---|
DumpHierarchy |
Display details about the hierarchy of Visual3D children to Debug console (for example to Visual Studio's Immediate window).
(Defined by Extensions) | |
ForEachGeometryModel3D |
Performs the specified action on each GeometryModel3D inside the rootModelVisual3D.
(Defined by Extensions) | |
ForEachVisual3D |
Performs the specified action on each ModelVisual3D inside the rootModelVisual3D.
(Defined by Extensions) | |
GetName |
Gets name of the Visual3D that was previously set by SetName extension method.
(Defined by Extensions) | |
SetName |
Sets Name property to Visual3D. Note that if name is not correct for WPF, it can be corrected (name must start with a letter or the underscore character (_), and must contain only letters, digits, or underscores).
In this case the SetName method will set the corrected name to the object and return false (in this case you can call GetName to get the corrected name). True is returned when the original name is set to the object.
(Defined by Extensions) |
TrapezoidVisual3D class is used to create Visual3D that represents a simple 3D Trapezoid.
To create a Trapezoid with custom top center position and custom direction, use the CreateTrapezoid(Point3D, Size, Point3D, Size, Vector3D, Vector3D, Material) method or create an instance of TrapezoidMesh3D class.