Tube |
public class TubeLineVisual3D : BaseModelVisual3D
The TubeLineVisual3D type exposes the following members.
Name | Description | |
---|---|---|
TubeLineVisual3D | Constructor | |
TubeLineVisual3D(String) | Constructor |
Name | Description | |
---|---|---|
EndPosition | Gets or sets the line's end position | |
GenerateTextureCoordinates | Gets or sets a Boolean that specifies if texture coordinates are generated (created mesh is more complicated in this case). Default value is true. | |
IsEndPositionClosed | Gets or sets a Boolean that specifies if the tube is closed at its end position. Default value is true. | |
IsStartPositionClosed | Gets or sets a Boolean that specifies if the tube is closed at its start position. Default value is true. | |
Radius | Gets or sets the radius of the Tube. | |
Segments | Gets or sets the number of segments that are used to create the circular area of the Tube. Default value is 10. | |
StartPosition | Gets or sets line's start position |
Name | Description | |
---|---|---|
RefreshGeometry |
Recreates the Visual3D geometry
(Overrides BaseModelVisual3DRefreshGeometry) |
Name | Description | |
---|---|---|
EndPositionProperty | EndPositionProperty | |
GenerateTextureCoordinatesProperty | GenerateTextureCoordinatesProperty | |
IsEndPositionClosedProperty | IsEndPositionClosedProperty | |
IsStartPositionClosedProperty | IsStartPositionClosedProperty | |
RadiusProperty | RadiusProperty | |
SegmentsProperty | SegmentsProperty | |
StartPositionProperty | StartPositionProperty |
Name | Description | |
---|---|---|
DumpHierarchy |
Display details about the hierarchy of Visual3D children to Debug console (for example to Visual Studio's Immediate window).
(Defined by Extensions) | |
ForEachGeometryModel3D |
Performs the specified action on each GeometryModel3D inside the rootModelVisual3D.
(Defined by Extensions) | |
ForEachVisual3D |
Performs the specified action on each ModelVisual3D inside the rootModelVisual3D.
(Defined by Extensions) | |
GetName |
Gets name of the Visual3D that was previously set by SetName extension method.
(Defined by Extensions) | |
SetName |
Sets Name property to Visual3D. Note that if name is not correct for WPF, it can be corrected (name must start with a letter or the underscore character (_), and must contain only letters, digits, or underscores).
In this case the SetName method will set the corrected name to the object and return false (in this case you can call GetName to get the corrected name). True is returned when the original name is set to the object.
(Defined by Extensions) |
TubeLineVisual3D class is used to create Visual3D that represents a 3D line from StartPosition to EndPosition created with 3D tube.
3D lines that are created from 3D tubes are significantly different from the standard 3D lines (LineVisual3D and other 3D lines that are derived from BaseLineVisual3D class) because their 3D geometry is defined at creation time. The geometry also does not need to change when camera and view size is changed. On the other hand, standard lines need to change their geometry so that they always face the camera and so that their thickness is correct.
Another difference between 3D tube lines and standard 3D lines is that the line thickness in TubeLineVisual3D is defined as radius of the tube and is specified in 3D world coordinates, but the line thickness for standard 3D lines is defined in screen coordinates.
To prevent shading the TubeLineVisual3D (making parts of the object darker based on the angle to the light), you can use EmissiveMaterial (usually it is used in such a way that you create a Material3DGroup and then first add a black DiffuseMaterial and then an EmissiveMaterial).