Base |
public abstract class BaseLineVisual3D : BaseVisual3D
The BaseLineVisual3D type exposes the following members.
Name | Description | |
---|---|---|
BaseLineVisual3D | Constructor | |
BaseLineVisual3D(String) | Constructor |
Name | Description | |
---|---|---|
IsSoftwareGeneratedMesh | Gets a Boolean that specifies if the mesh for this line is generated by the CPU in the LinesUpdater class. This value is set to true after the first mesh was generated. When false, then the value was either not yet set the line's mesh is generated on the graphics card by Ab3d.DXEngine (if value is false and the line was already shown). | |
LineColor | Gets or sets the color of the line | |
LineThickness | Gets or sets the thickness of the line in screen coordinates. |
Name | Description | |
---|---|---|
CreateLineMaterial | Creates line Material from line color | |
OnColorPropertyChanged | OnColorPropertyChanged | |
OnIsVisibleChanged |
OnIsVisibleChanged is called when the IsVisible property is changed
(Overrides BaseVisual3DOnIsVisibleChanged(Boolean)) | |
OnLineColorPropertyChanged | OnColorPropertyChanged is called when LineColor property is changed. | |
UpdateContentIfNotInitializing |
Recreates the models if the Visual3D is visible (IsVisible is true) and it is not initializing (between BeginInit and EndInit)
(Overrides BaseVisual3DUpdateContentIfNotInitializing) | |
ValidateLineThicknessPropertyValue | Returns true if line thickness is valid double and bigger or equal to 0 |
Name | Description | |
---|---|---|
DXLineInfoProperty | DXLineInfoProperty is used to annotate GeometryModel3D objects that are used to show 3D lines with 3D line data that can be used by DXEngine to create the 3D line in geometry shader | |
EndLineCapCapProperty | EndLineCapCapProperty | |
LineColorProperty | LineColorProperty | |
LineThicknessProperty | LineThicknessProperty | |
StartLineCapProperty | StartLineCapProperty |
Name | Description | |
---|---|---|
DumpHierarchy |
Display details about the hierarchy of Visual3D children to Debug console (for example to Visual Studio's Immediate window).
(Defined by Extensions) | |
ForEachGeometryModel3D |
Performs the specified action on each GeometryModel3D inside the rootModelVisual3D.
(Defined by Extensions) | |
ForEachVisual3D |
Performs the specified action on each ModelVisual3D inside the rootModelVisual3D.
(Defined by Extensions) | |
GetName |
Gets name of the Visual3D that was previously set by SetName extension method.
(Defined by Extensions) | |
SetName |
Sets Name property to Visual3D. Note that if name is not correct for WPF, it can be corrected (name must start with a letter or the underscore character (_), and must contain only letters, digits, or underscores).
In this case the SetName method will set the corrected name to the object and return false (in this case you can call GetName to get the corrected name). True is returned when the original name is set to the object.
(Defined by Extensions) |