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IcosphereVisual3D Class

IcosphereVisual3D class is used to create Visual3D that represents a 3D Sphere that that consists of equally sized triangles.
Inheritance Hierarchy

Namespace: Ab3d.Visuals
Assembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.1.8864.1045
Syntax
C#
public class IcosphereVisual3D : BaseModelVisual3D

The IcosphereVisual3D type exposes the following members.

Constructors
 NameDescription
Public methodIcosphereVisual3D Constructor
Public methodIcosphereVisual3D(String) Constructor
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Properties
 NameDescription
Public propertyCenterPosition Gets or sets the sphere center position
Public propertyFreezeMeshGeometry3D Gets or sets a Boolean that specifies if the Sphere's MeshGeometry3D is frozen. This can greatly improve performance when many SphereVisual3D objects are generated. It is recommended that this property is set before other properties. The default value is true.
Public propertyGenerateTextureCoordinates Gets or sets a boolean that specifies if texture coordinates are also generated (this generates more positions because some positions need to be duplicated so they can have different texture coordinates). Default value is true.
Public propertyRadius Gets or sets the radius of the sphere
Public propertySubdivisions Gets or sets the number of subdivisions on top of the most basic icosphere. The number of faces quadruple with every subdivision. Some examples: 2 (162 positions, 320 triangles); 3 (642 positions, 1280 triangles); 4 (2562 positions, 5120 triangles). This value must be between 0 and 8. Default value is 3.
Public propertyUseCachedMeshGeometry3D Gets or sets a boolean that specifies if cached MeshGeometry3D is used to create the Model3D. In that case the position and radius of the Model3D is specified with using transformations on the cached mesh. If false then a new MeshGeometry3D is created for every IcosphereVisual3D.
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Methods
 NameDescription
Protected methodStatic memberOnCenterPositionPropertyChanged OnCenterPositionPropertyChanged
Protected methodStatic memberOnGenerateTextureCoordinatesChanged OnGenerateTextureCoordinatesChanged
Protected methodStatic memberOnRadiusPropertyChanged OnSizePropertyChanged
Protected methodStatic memberOnUseCachedMeshGeometry3DChanged OnUseCachedMeshGeometry3DChanged
Protected methodRefreshGeometry Recreates the Visual3D geometry
(Overrides BaseModelVisual3DRefreshGeometry)
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Fields
 NameDescription
Public fieldStatic memberCenterPositionProperty CenterPositionProperty
Public fieldStatic memberGenerateTextureCoordinatesProperty GenerateTextureCoordinatesProperty
Public fieldStatic memberRadiusProperty RadiusProperty
Public fieldStatic memberSubdivisionsProperty SubdivisionsProperty
Public fieldStatic memberUseCachedMeshGeometry3DProperty UseCachedMeshGeometry3DProperty
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Extension Methods
 NameDescription
Public Extension MethodDumpHierarchy Display details about the hierarchy of Visual3D children to Debug console (for example to Visual Studio's Immediate window).
(Defined by Extensions)
Public Extension MethodForEachGeometryModel3D Performs the specified action on each GeometryModel3D inside the rootModelVisual3D.
(Defined by Extensions)
Public Extension MethodForEachVisual3D Performs the specified action on each ModelVisual3D inside the rootModelVisual3D.
(Defined by Extensions)
Public Extension MethodGetName Gets name of the Visual3D that was previously set by SetName extension method.
(Defined by Extensions)
Public Extension MethodSetName Sets Name property to Visual3D. Note that if name is not correct for WPF, it can be corrected (name must start with a letter or the underscore character (_), and must contain only letters, digits, or underscores). In this case the SetName method will set the corrected name to the object and return false (in this case you can call GetName to get the corrected name). True is returned when the original name is set to the object.
(Defined by Extensions)
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See Also