|
InstancedMeshNodeUseScreenSpaceScaling Property |
When true (false by default) then each instance is scaled in the shader so that the value specified in matrix's M11
defines the size of the rendered object on screen (when the size of the mesh is 1).
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntax public bool UseScreenSpaceScaling { get; set; }
Property Value
BooleanSee Also