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InstancedMeshNodeTextureAlphaClipThreshold Property

TextureAlphaClipThreshold can be set when TextureShaderResourceView is set. When its value is above 0 then pixels in texture with alpha color values below this value will be clipped (not rendered and their depth will not be written to depth buffer). Expected values are between 0 and 1. When 0 (by default) then alpha clipping is disabled - this means that also pixels with alpha value 0 are fully processed (they are not visible but its depth value is still written so objects that are rendered afterwards and are behind the pixel will not be visible).

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax
C#
public float TextureAlphaClipThreshold { get; set; }

Property Value

Single
See Also