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InstancedMeshNodeTextureBlendState Property |
Gets or sets a BlendState that is used to render the texture. If null then
Opaque or
PremultipliedAlphaBlend (for transparent materials) will be used.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax public BlendState TextureBlendState { get; set; }
Property Value
BlendStateSee Also