|
InstancedMeshNodeTextureBlendState Property |
Gets or sets a BlendState that is used to render the texture. If null then
Opaque or
PremultipliedAlphaBlend (for transparent materials) will be used.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntax public BlendState TextureBlendState { get; set; }
Property Value
BlendStateSee Also